Riftlands: Expansion for Shadow Kingdoms

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Riftlands: Expansion for Shadow Kingdoms

$35.00

A new shrine in the Monster-kin cavern has been discovered. Three magical rift gates in the shrine open onto Valeria castles rich in plunder and ripe for attack. You'll discover ancient relics to give your armies unique powers and as your collection of powerful talismans grows, so too does your desire to become the next General of the Shadow Kingdoms.

Riftlands introduces two powerful and thematic asymmetrical powers for each monster-kin race. One is active at the start of the game and the other can be unlocked when you complete a Battle Plan. A new set-collection mechanic is added to Shadow Kingdoms through the 30 Relic cards you can acquire in the Riftlands, and each relic also has a unique power to further the player asymmetries. An additional 15 new Champion cards are also added to leverage the new mechanics and ideas presented in the Riftlands expansion.

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Known Component Issues

• The player board overlay for the Skeleton character shows a die storage space that is not shown in the rulebook. The die space is a holdover from an earlier development state of the expansion, but printed components take precedence over the rulebook because that is what players actually interact with. So, when you use the Skeleton’s power to re-roll a die you just used to complete a battle, the die is assigned to the die space on the overlay board. At that point, it is treated the same as the die space on the Goblin overlay: you cannot remove the die from the overlay unless you use it to complete a new battle plan.